![]() There were moments that you just happened to be in the right place (or wrong place, depending on your perspective), that you just so happen to drop into the target’s lair. However, Crytek designed Hunt: Showdown in such a way that you don’t have to necessarily follow the prescribed format in hunting your target. ![]() This forces you to relearn how to properly shoot in the game, and in fact my lack of proper awareness during gun fights added to the creepy factor and the tension I wouldn’t normally experience if this was a run of the mill shooter. You need to actually cock the guns before you are able to shoot, and you can’t even shoot from the hip, at least for guns you acquire in the early stages of the game. The game’s shooting system doesn’t follow the typical FPS formula where you aim and shoot. Each successful clue gathered reveals a chunk of the map, and once you gather three clues, you are then given the exact location of the boss creature you’re hunting. ![]() Your hunter needs to explore and find clues to find the target creature using “dark vision,” a unique feature granting characters a special sight that allows you to tap and access clues in the game. As part of this secret society, you will be dropped into creature infested areas to try to hunt the main target creatures located there.Īs a first-person shooter, Hunt: Showdown is mostly an atmospheric solo or duo game which pits players within a limited area littered with creatures that are out to get you. You are put in the shoes of a bounty hunter that’s part of a secret hunting society that kills and tracks creatures. Hunt: Showdown is a first-person shooter title from Crytek. That’s why normally, when I would avoid games like Hunt: Showdown, the capability to fight against monsters intrigued me to test the game out. However, with that said, I have this weird fascination with games that allow you to face these horror creatures with the use of guns or other weapons (example, whips against vampires). ![]() And well, I have issues with horror in general, call it trauma or something. If there’s a game genre that I try to avoid as much as I can, it’s the horror suspense genre. ![]()
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